Publications: Papers

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Research
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RT-1: NPR (2)

RT-2: SBIM (1)

RT-3: Vis&VA (1)

RT-4: M&S (1)

RT-5: HDCI (2)

Author name w/ (*): Team illustrares

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1

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dos Passos VA, Walter M, Costa Sousa M. (2010).
Sample-Based Synthesis of Illustrative Patterns.
18th Pacific Conf. on
Computer Graphics and Applications

(Pacific Graphics '10),
pp. 109-116.
Hangzhou, China, 2010/09.

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2

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Vital Brazil E*, Macedo I*, Costa Sousa M,
Velho L, de Figueiredo LH (2010a).
A Few Good Samples:
Shape & Tone Depiction for Hermite RBF Implicits
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8th Intl. Symp. on
Non-Photorealistic Animation and Rendering
(NPAR '10),
pp. 7 - 15.
Annecy, France, 2010/06.

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3

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Vital Brazil E*, Macedo I*, Costa Sousa M,
Velho L, de Figueiredo LH (2010b).
Sketching Variational Hermite-RBF Implicits.
7th Eurographics Symp. on
Sketch-Based Interfaces and Modeling
(SBIM '10),
pp. 1 - 8.
Annecy, France, 2010/06.

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4

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Bruckner S, Rautek P, Viola I,
Roberts M*, Costa Sousa M, Gröller ME. (2010).
Hybrid Visibility Compositing and
Masking for Illustrative Rendering
.
Computers & Graphics -
Special Issue on Illustrative Visualization.
34(4): 361-369. 2010/08.

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  • Journal
  • Cited by #
  • RT-3: Vis&VA
  • Collab. Rsrch. Proj.
  • Costa Sousa's Sabbatical leave @
    TU-Vienna, AUS
  • Supv (Roberts, MSc):
    Costa Sousa / Mitchell

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5

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Roberts M*, Packer J, Costa Sousa M, Mitchell R. (2010).
A Work-Efficient GPU Algorithm for
Level Set Segmentation
.
7th ACM SIGGRAPH/Eurographics
High-Performance Graphics
(HPG '10),
pp. 123 - 132.
Saarbrücken, Germany, 2010/06.

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6

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Lapides P*, Sharlin E, Costa Sousa M. (2010).
Creating Social, Physical, and Authoring Games.
3rd Annual Intl. Conf. on
Computer Games Multimedia and
Allied Technology (CGAT '10),
Singapore, 2010/04.

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7

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Sultanum NB*, Sharlin E, Costa Sousa M,
Miranda-Filho DN, Eastick R. (2010).
Touching the Depths: Introducing Tabletop
Interaction to Reservoir Engineering
.
5th ACM Intl. Conf. on
Interactive Tabletops and Surfaces
(ITS '10),
pp. 105 - 108.
Saarbrücken, Germany, 2010/11.

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